Witch Hunter

Witch Hunter: Retribution throws you into a high-octane battle against hellish witches in 1450. Run, gun, and unleash havoc with pistols and shotguns, mastering combos and precision shooting. Navigate stunning medieval settings while racking up epic scores in an immersive, adrenaline-fueled adventure. Are you ready to become the ultimate Witch Hunter?

My Role

My role in this project was quite general, though i was responsible for player movement which is made in c++, i had to take over the AI role half way in and it was a bit interesting to make, though it was my first time to create a working AI in UE5, it was a learning curve for sure.


I also had shared responsibility for game optimization, i focused heavily on rendering and de-rendering objects and fixing lights around the map.

About This Project

This was my group's third game project,

we had 7 weeks and were a group of 12.


we had a hard time to decide what type of game we wanted to do, but we then ended up making a run,gun action game set in the mid 1400's. 


The game was made in UE 5.3 combined with C++ and blueprints.


The AI is made with a simple behavior tree made in blueprints, where it has 3 different states, idle, seek and attack. The AI was rushed due to issues and had to be quickly implemented in blueprints instead of C++.