Skills and Knowledge Areas
As a game creator, I have practical knowledge with combat systems, player mechanics, and essential gameplay elements. I use Unity, Unreal Engine, and Git, always honing my abilities to make valuable contributions to projects.
09/2024 - 10/2024
Sound Design/Programming & Futuregames Project 4
- Implemented and managed all SFX and audio systems, ensuring high-quality sound design and integration.
- Contributed to early enemy wave system development before it was refined and expanded.
04/2024 - 06/2024
AI Programmer & Futuregames Project 3
- Led the development and implementation of the in-game AI, overcoming challenges due to limited prior AI experience. This proved to be a valuable learning experience for future projects.
- Designed and programmed the player movement and camera systems, ensuring smooth and responsive gameplay.
01/2024 - 02-2024
Character/vehicle programmer & Futuregames Project 2
Collaboration with Futuregames and Turborilla
- Developed an extreme sports game in 4 weeks, focusing on a downhill racing concept driven by gravity and physics.
- Took ownership of the character/vehicle physics and behavior, ensuring smooth yet engaging movement.
- Created responsive and fun car physics, balancing realism with enjoyable gameplay within the project’s timeframe.
2023-2025(Ongoing) - Higher Vocational Education Diploma
Focus on developing greater skills in advanced gameplay programming, and learning languages that's commonly used in the industry like C# and C++.
Learn the use of Engines and optimization within the Engine.
2017-2020 - High School
NTI Gymnasiet
Main focus on technology, programming and building, everything from robots programming in C , games programmed in C# and Website building in HTML, CSS and JavaScript