I’m Linus, a Game Programmer based in Skane, Sweden.

Skills and Knowledge Areas

As a game creator, I have practical knowledge with combat systems, player mechanics, and essential gameplay elements. I use Unity, Unreal Engine, and Git, always honing my abilities to make valuable contributions to projects.

  • Player Mechanics: Able to design a good player movement/interaction
  • Combat Mechanics: Can design solid combat mechanics, with different weapons
  • Gameplay Systems: Okey Knowledge in creating Inventory and progression system
  • basic AI System: Basic understanding to create pathfinding and decision making for AIs
  • Game Engines
    • Unity Engine: Solid understanding with 2D/3D and C#
    • Unreal Engine: Good understanding with Blueprints and C++
  • Development Tools
    • Visual Studios / Rider: Solid understanding in debugging and Code optimization
    • Github: Good understanding with version control and team collaboration

Work Experience

09/2024 - 10/2024
Sound Design/Programming & Futuregames Project 4


- Implemented and managed all SFX and audio systems, ensuring high-quality sound design and integration.

- Contributed to early enemy wave system development before it was refined and expanded.

 04/2024 - 06/2024
AI Programmer & Futuregames Project 3


- Led the development and implementation of the in-game AI, overcoming challenges due to limited prior AI experience. This proved to be a valuable learning experience for future projects.

- Designed and programmed the player movement and camera systems, ensuring smooth and responsive gameplay.

01/2024 - 02-2024
Character/vehicle programmer & Futuregames Project 2

Collaboration with Futuregames and Turborilla

- Developed an extreme sports game in 4 weeks, focusing on a downhill racing concept driven by gravity and physics.

- Took ownership of the character/vehicle physics and behavior, ensuring smooth yet engaging movement.

- Created responsive and fun car physics, balancing realism with enjoyable gameplay within the project’s timeframe.

Education

2023-2025(Ongoing) - Higher Vocational Education Diploma


Futuregames Malmö


Focus on developing greater skills in advanced gameplay programming, and learning languages that's commonly used in the industry like C# and C++.

Learn the use of Engines and optimization within the Engine.

2017-2020 - High School
NTI Gymnasiet


Main focus on technology, programming and building, everything from robots programming in C , games programmed in C# and Website building in HTML, CSS and JavaScript