Unleash your inner soap box racing dreamsin the ultimate fast-paced soap-box racing game!
Racedownhill on famous tracks and locations over ramps and obstacles, competing for the best time. Let your friends race your ghost, collect coins for cosmetic in-game purchases and hear the announcer cheer you on along the way!
My role during this project was to create Car mechanics to make the cart have a "realistic" feeling but also have a great feeling when playing on pc/mobile.
I was also responsible for camera behavior, so when making a great camera i try to make it very customizable for the game designers to play around and let me know what needs to be added or removed, worked great for this project.
The barriers is also physics based, the car using a raycast from each wheel to detect and check the distance from the wheel to hay bale, if they collide we enable the physic's and make it fly/move backwards(sometimes fly far away :D)
This was my group's second game project,
we had 4 weeks and were a group of 16.
We had collaborated with Turborilla, they asked us to make some "extreme sports" game. We took inspiration from "Red bull's" soapbox racing where they use downhill and gravity + acceleration to make it to the finish.
The game was made in Unity C# and it's physics based game where pretty much everything is relying on physics.
The car is using unity's built in car physics which we wanted to change from pre-made to our own simple but quite customizable
car physics to let the game designers choose how they want it to work, but lack of time made us stick with unity's version.